Toolbar and tools
Every tool in the left rail, its shortcut, and its options bar.
The tool rail Free 23 items #
The vertical strip of tools down the left edge of the editor, plus their keyboard shortcuts.

The tool rail holds every drawing, painting and selection tool. Click a tool to activate it, or press its shortcut key. Hovering or focusing a tool shows a small tip to its right with the tool's name and shortcut.
Tools are arranged in groups separated by thin dividers: selection and layout tools first, then the paint tools, then vector tools, then the view tools. The AI Generate button and any extension tool buttons sit below, and the foreground/background color widget is pinned to the very bottom.
Move
#Selects and drags layers on the canvas. A single click picks the top layer under the pointer, with transparent pixels falling through to whatever you actually see beneath them. A fresh click auto-selects the whole group a layer belongs to; drag on empty canvas to rubber-band multiple layers.
Tip. Alt-drag duplicates the layer and drags the copy. Cmd/Ctrl-click targets one element inside a group. Shift-click adds or removes layers. Double-click drills into a group or starts editing text.
Select
#Works like Move but always targets the exact element you click, even when it sits inside a group (direct selection). Reach for it when Move keeps grabbing the whole group instead of the one piece you want.
Tip. Same as holding Cmd/Ctrl with the Move tool.
Rectangular Marquee
#Drag out a rectangular selection. Selections limit where painting, filling and effects take effect, so use it to protect the rest of the image.
Tip. Shift adds to the current selection, Alt subtracts from it. A tiny click clears the selection.
Lasso Select
#Draw a freehand selection outline by dragging. On release the loop closes into a selection. Good for organic, non-rectangular areas.
Tip. Shift adds, Alt subtracts. Needs at least three points to form an area.
Magic Wand
#Click to select an area of similar color. The Tolerance option sets how close colors must be to be included, and Contiguous limits the selection to the connected patch you clicked.
Click an object and a built-in AI model traces its outline for you. Every extra click refines the same selection, and Alt-click removes an area you did not mean to include.
Tip. Needs its model. Download it under Settings, WunderPaint, Local AI Models. Press Escape or start a New selection to pick a different object.
Crop
#Trims the canvas down to a chosen area. Drag a crop box (or type an exact size), then click Apply or double-click inside the box to commit.
Brush
#Paints soft, anti-aliased strokes in the foreground color. By default the finished stroke goes into the active layer, the way you would expect from any editor, and a switch puts each stroke on a layer of its own instead. Opacity caps the whole stroke while Flow controls how fast paint builds up, and a Style decides whether the paint is plain alpha or behaves like a real medium.
Pencil
#Draws hard-edged strokes with no softness and no build-up. Use it for crisp, pixel-precise lines.
Eraser
#Rubs out pixels on the active image or raster layer; the layer is converted to pixels on first edit. It takes the same tips as the Brush, so you can erase through a texture instead of only dragging a round hole. Shapes and text are not erased this way, they are changed through their own properties.
Tip. When a layer mask chip is active, the eraser paints on the mask instead.
Paint Bucket
#Fills an area with the foreground color. Clicking a shape recolors its fill, clicking text recolors the text, clicking a stroke recolors it, and clicking an image flood-fills by color. A click that hits nothing adds a full-canvas fill layer at the bottom.
Tip. An active selection limits the fill to inside it.
Gradient
#Drag to paint a color blend across the layer or selection. The direction and length of the drag define the gradient. Dragging on an existing gradient layer just re-aims it.
Tip. Hold Shift to snap the angle to 45 degree steps.
Clone Stamp
#Copies pixels from one part of an image to another. Alt-click sets the source point, then paint elsewhere to stamp those pixels in. Works on the active image or raster layer.
Tip. You must Alt-click to set the clone source before painting.
Blur/Sharpen Brush
#Paints a blur or a sharpening effect onto an image or raster layer. Switch between the two modes in the options bar.
Text
#Adds editable type. Clicking the Text button in the rail immediately drops a ready-to-type, centered text box. With the T shortcut you can instead click once for point text or drag a box for text that wraps.
Tip. Click near a drawn path to run text along it, or click inside a shape's fill to flow text inside it.
Shape
#Drags out a vector shape. Pick which one from a grid of previews rather than a list of names: eighteen of them, from rectangle and ellipse to pill, arch, shield, tag, ribbon and blob. Every shape stays editable afterwards, and any of them can be turned into node-editable path points.
Tip. Hold Shift to keep it square or proportional, Alt to draw out from the center.
Pen Tool
#Draws precise paths one anchor at a time. Click to place corner points, drag to pull out curved bezier handles, and click the first point again (or double-click) to finish. The result becomes either a filled shape or a stroked path.
Tip. Finalize as Fill Path for a solid shape or Stroke Path for a line.
Eyedropper
#Samples a color from anywhere on the canvas into the foreground color. Fully transparent pixels are ignored.
Tip. Alt-click to set the background color instead of the foreground.
Hand
#Drags the canvas to pan the view around without moving any layers.
Tip. Hold the Space bar with any tool to pan temporarily.
Zoom
#Click to zoom in, Alt-click to zoom out, or drag a box to zoom straight to that area.
Opens the AI panel on the right so you can generate a new image or transform the current one from a text prompt. It is a shortcut to the panel, not a tool you draw with on the canvas.
Installed extensions can add their own buttons to the bottom of the tool rail, after a divider. What each one does depends on the extension that added it.
Tool tip (hover label)
#Hovering, or keyboard-focusing, any tool pops a small label to the right showing the tool's name and its shortcut key, so you can learn the shortcuts as you work.
Smart Select: refining the result FreeLocal AI 8 items #
The card that appears once a subject has been found.
Smart Select proposes an area; this is where you correct it before it becomes a selection or a cut. Clicking into the picture adds to the area, Alt-clicking takes away, so a missed arm or an included shadow is one click each.
Subject selected
#Shown when the model has proposed an area. The highlighted region is what the buttons below will act on.
Click adds areas, Alt-click removes.
#How to correct the proposal: click a missing part to include it, Alt-click an unwanted part to drop it.
Soft edge
#Feathers the boundary, so a cutout does not sit on the background with a hard cut.
Grow / shrink
#Moves the boundary outwards or inwards by a few pixels, which fixes a halo or a bitten-off edge without re-clicking.
Keep this
#Keeps only the highlighted area on the layer and clears the rest.
Remove this
#Deletes the highlighted area from the layer and keeps the rest.
Keep as selection
#Turns the area into an ordinary selection instead of changing the layer, so any other tool can work with it.
New selection
#Discards the proposal and starts the detection again.
Brush panel Free 7 items #
A floating window with every brush setting in reach while you paint.
It opens by itself when you pick the Brush, the Pencil or the Eraser, and it closes again when you switch to another tool. It is not a seventh tab in the right rail; it floats over the canvas the way the Navigator does, you can drag it anywhere by its header, and where you put it is remembered.
The left column holds the tips as rendered strokes, five to a row: the active style's three tuned brushes pinned on top, then Media brushes, Paint, Dry media, Calligraphy, Spray & texture, Dots & pattern and Shapes. The right column holds the Style grid, the style's own dials (drying speed, grain, open time, pickup and friends), the numbers you reach for constantly, the tip shape sliders, and the color wheel. Every slider row can also be scrubbed: drag the label or the number for point-exact values, Shift makes it ten times faster.
Show or hide it
#View menu, the same place the Navigator is switched on and off. The close button in its header switches it off too. It only appears while a paint tool is active.
Style brushes
#Each paint style ships three brushes tuned for it - wash heads for the watery media, bristle and knife heads for the pastes, stick heads for the dry media. They sit pinned at the top of the tip strip, and picking a style puts its first brush in your hand.
Style dials
#The wet styles bring their own sliders: Drying speed, Grain, Edge darkening, Wetness, Bleed, Coverage, Smearing, Open time, Tooth, Pressure and Pickup - each style shows only the dials its physics actually has.
Tip previews
#Every tip drawn as a real stroke with the engine that will paint it, so the preview cannot lie about what the tip does. Click one to switch.
Color wheel
#A hue ring with a shade square inside it: drag the ring to turn the hue, drag inside to pick the shade. Your recent colors sit underneath. The Eraser has no color, so this part of the panel is not shown for it.
Color modes
#Solid, Jitter and Gradient, in one row under the wheel. One at a time, because they are three answers to the same question rather than three switches to combine.
Reset
#On the Tip shape heading. It puts the scatter and spacing back to what the tip itself says, and the color scatter back to the amounts the brush ships with.
Draw a brush tip Free 5 items #
Build your own brush tip out of shapes.
The button sits at the top of the tip strip in the brush panel. It opens a square you fill with shapes: discs, rings, stars, polygons, bars, leaves, arcs, free painting, and an icon or emoji dropped in. Press Surprise for a whole blueprint at once.
A tip is a SHAPE, so whatever you leave transparent stays empty, and the Cut out option punches a real hole. The color comes from the stroke, not from the shapes: what you build here decides where paint lands, not what color it is.
The tip is kept as a recipe rather than as pixels. It stays editable, it renders crisp at any brush size, and it travels inside the document, so a design you hand on paints the same on the other machine.
Elements
#Disc, Ring, Star, Polygon, Bar, Leaf, Arc, Dots, free Paint, Icon, Emoji and Image. Drag one to move it; each has its own settings, such as Sides, Waist, Vein, Sweep and Line width.
Cut out
#Turns an element into a hole instead of a shape. A tip with a hole in it paints a ring, which no amount of stacking would give you.
Surprise
#Rolls a whole tip from one of sixteen blueprints, from Stardust and Blossom to Comet, Snowflake and Gear. A starting point to change rather than a finished answer.
Saved tips
#Save keeps a tip for later, across documents. Saved tips are listed in the brush panel above the shipped ones; clicking one COPIES it into the open document, which is what lets the picture survive being opened somewhere else.
Edit one again
#Click the tip you are already holding a second time. Editing changes every stroke already painted with it, because a stroke records the tip it used rather than a copy of it.
Shape picker Free 3 items #
Eighteen shapes, chosen by looking at them.
The button in the options bar shows the shape you are holding. Click it and the rest open as a grid of previews. Each preview is drawn from the same path data the canvas uses, so what you see is what you get.
The list is deliberately short. A shape is something to put a text in, to clip an image into, or to build on, and a hundred silhouettes would make the common ones harder to find rather than easier.
The nine classics
#Rectangle, Ellipse, Line, Polygon, Star, Arrow, Heart, Speech Bubble and Badge. Polygon and Star take a side count, and rectangles, polygons and stars take corner rounding.
Nine more
#Triangle, Diamond, Pill, Arch, Shield, Tag, Ribbon, Cross and Blob. The Pill stays a capsule at any width, the Arch is the window shape for holding a photo, and the Tag has a real hole punched in it.
Still a real shape
#Whichever you pick, you get a vector layer with fill, stroke, corner settings and the option to convert it to editable path points. The preview is a picture of it, not a picture instead of it.
Foreground & background colors Free 4 items #
The two color swatches and their helpers pinned at the bottom of the tool rail.
The foreground color is the main paint color used by the Brush, Pencil, Paint Bucket, Gradient, Shapes and new Text. The background color is a secondary color used by a few tools and set by the Eyedropper's Alt-click.
Foreground color
#The active paint color. Click the swatch to open the color picker and choose a new one.
Background color
#The secondary color. The Eyedropper's Alt-click sets it, and some tools use it as a second color. Click to open the color picker.
Swap colors
#Swaps the foreground and background colors with each other.
Reset to black/white
#Resets the foreground to black and the background to white in one click. The small black-and-white icon sits at the lower-left of the widget.
Color picker (popover) Free 14 items #
The shared color picker that opens from any color swatch in the editor.
The same popover appears everywhere you set a color: the foreground and background swatches, tool fill and stroke fields, text color and shape color. It returns a hex value, switching to an 8-digit hex (with alpha) whenever the opacity is below 100 percent.
Under the picker it lists reusable swatch groups so you rarely have to type a code twice.
HSV picker
#The large square plus the hue strip at the top. Drag inside the square to set saturation and brightness, and drag the strip to pick the hue.
Opacity
#Sets the color's transparency. Below 100 percent the color is emitted as an 8-digit hex that carries the alpha, so it stays translucent on the canvas.
HEX / RGB / HSL
#Three tabs that switch the numeric fields below between a hex code, red/green/blue channels, and hue/saturation/lightness.
Pick from screen
#Samples any pixel anywhere on your screen using the browser's system eyedropper. Only shown in browsers that support it.
Hex color
#Type an exact color as a 3, 6 or 8 digit hex code. The leading # is added for you if you leave it off.
R / G / B
#Red, green and blue channel inputs for entering a color by its RGB values.
H° / S% / L%
#Hue, saturation and lightness inputs for entering a color the HSL way.
Save to my swatches (star)
#The star next to the hex field toggles the current color in your personal saved swatches. A filled star means the color is saved.
Brand Kit / Palette swatches
#Captioned rows of colors pulled from your Brand Kits and from palettes saved in the Color Schemer, for one-click reuse.
Document colors
#The palette that Image, then Colors, then Extract Colors from Image pulled out of the active layer: up to twelve colors, kept for the current session. It does not appear on its own and it is not a list of every color used in the document.
From image
#The dominant colors sampled automatically from the current artwork.
My swatches
#The colors you starred. They are remembered across sessions.
Recent colors
#Colors you applied recently, remembered across sessions.
Default swatches
#A fixed set of preset swatches, greyscale first then colors ordered by hue.
Color modes Free 8 items #
Three answers to one question: which color does each mark get.
One flat color repeated a thousand times is the thing that reads as a computer no matter how good the tip is. Real media never lay the same color down twice: a loaded brush carries pigment that is not perfectly mixed, and a handful of petals is never one green.
Three buttons under Color in the brush panel pick one answer at a time. Solid is the color you chose. Jitter scatters around it, mark by mark. Gradient runs a ramp along the stroke, from where you set down to where you lift off.
They work on every tip. A stroke is a row of marks whatever the tip looks like; the round ones simply lay theirs close enough together to read as a line. Picking a mode is also enough on its own, because both Jitter and Gradient arrive with settings that already do something.
Solid
#The color from the wheel, on every mark. What a brush has always done, and where it starts.
Hue jitter
#Under Jitter: how far around the color wheel a mark may land. A little goes a long way, and this is the one that carries the effect - a red stroke reaches into orange and pink long before the other two show at all.
Saturation jitter
#Under Jitter: how much the strength of the color may vary from mark to mark.
Brightness jitter
#Under Jitter: how much lighter or darker a mark may be. On its own it reads as depth rather than as a different color.
Gradient
#A ramp along the stroke. The bar is the same multi-stop editor the Gradient tool uses: click it to add a stop, drag one to move it, double-click to recolor it, right-click to drop it. Transparency travels with the stops, so a ramp that ends on nothing fades the stroke out as you lift off.
Repeats
#How often the ramp runs over one stroke. It turns around at each end instead of jumping back to the first color, so a repeat never leaves a seam in the middle of a line.
Only under the Normal style
#The color modes are hidden under Watercolor, Gouache, Acrylic, Oil and Smudge. Those styles work the color out from the pigment and read only coverage from the stroke, so a second opinion about color would sit there doing nothing.
The same every time
#A mark keeps its shade. Strokes are re-rendered from their path whenever the picture is drawn, so the shades are rolled from the mark position rather than freshly each time; a saved design opens looking exactly as you left it.
Paint styles Free 12 items #
Ten ways a stroke can behave - most of them as living, wet paint.
Normal is plain alpha blending, the way most editors paint. Every other style runs as living paint: the stroke stays wet on the canvas, flows, mixes and dries in front of you, driven by a physical simulation on the graphics card. Wet paint mixes as pigment - blue into yellow becomes green - and reacts with what already lies on the layer: a wash glazes it, water redissolves it, oil smears it along the stroke.
Each style brings its own dials to the brush panel (drying speed, grain, open time, pickup and more), its own three tuned brushes, and responds to pen pressure in its own way: watercolor presses more water out of the brush, oil presses more paste onto the canvas, charcoal is almost all pressure.
While a stroke is wet it lives above the layer; it bakes into the layer as a single history step when it dries, when you press Dry now, or when you save, export or undo. On browsers without WebGL2 the styles fall back to a fast static version of the same look.
Normal
#Plain alpha blending. The fastest of the ten, because it skips the paint simulation entirely.
Watercolor
#A real wash: the water flows and blooms, pigment rides it, edges dry darker (the coffee ring), grain settles into the paper's valleys, and standing water redissolves dried paint on the layer. Dials: drying speed, grain, edge darkening, pickup.
Water
#A brush with no pigment at all. Wet the paper for wet-in-wet painting, push standing color around, or scrub dried paint on the layer back into motion - it redissolves harder than any loaded brush. Dials: wetness, drying speed, pickup.
Ink
#Dense and staining: it flows less than watercolor, fixes fast, and barely lifts once it has set. Dials: wetness, bleed, drying speed.
Gouache
#Opaque body color on the paste engine: it covers, stays where the brush puts it, mixes while open and dries matt. Real gouache redissolves, and so does this one - the brush lifts dried layer paint back into the stroke. Dials: wetness, drying speed, grain, pickup.
Acrylic
#Loaded and covering with a fast lock: once it sets, it stays set, and the brush barely lifts it again. Semi-gloss body with visible bristle work. Dials: wetness, drying speed, coverage, pickup.
Oil
#Thick paste that stays open for a long time: while it is open, new strokes mix into it as pigment, the paint drags along the stroke direction, and repeated passes build real impasto thickness that catches the light with a glossy specular. It also picks dried layer paint up into the stroke. Dials: wetness, smearing, open time, pickup.
Charcoal
#A dry stick on toothy paper: the dust catches the ridges of the grain first, so light pressure breaks over the paper and heavy pressure fills the valleys. Sets moments after the hand stops. Dials: pressure, tooth.
Pastel
#Charcoal's colored, softer sibling: true color instead of the darkened stick, more dust per pass, less bite in the tooth - velvet instead of scratch. Dials: pressure, tooth.
Smudge
#A blender with no paint of its own: it picks up whatever lies under it - wet paint and dried layer paint alike - and smears it along the stroke, mixing as pigment on the way. Dials: pickup, smearing, open time.
Paper
#One sheet for the whole document, chosen in the options bar: Auto gives every medium its traditional surface (cold-pressed paper for the washes, canvas for the pastes, laid paper for the dry sticks); Hot press, Cold press, Rough, Canvas and Laid paper apply one surface to all of them. More tooth holds more pigment and breaks dry strokes harder.
Body and gloss
#The paste media stand proud of the sheet: thickness is a real height field, lit from the upper left, with a specular that follows the medium - oil shines, acrylic half-shines, gouache stays matt. Wet paint glosses harder than dry.
Painter's palette (right-click) Free 5 items #
Right-click while painting opens a small palette at the cursor.
Everything you reach for mid-stroke, without traveling to a panel: the color wheel, the colors you used last, the exact size and opacity, and for wet media the Dry now button. It closes on Escape, Enter or a click outside.
Color wheel
#The full wheel, sized to the palette. It sets the shared foreground color, same as the panel's wheel.
Color under the cursor
#The heading carries an eyedropper with the color that sat under your right-click - wet paint included. One click makes it the paint color; it only appears when that color differs from the one you hold.
Recent colors
#The last 18 colors you painted with, newest first. Click to reuse.
Size and Opacity
#The two numbers you change most, with scrubbable labels and values.
Dry now
#Bakes the living wash into the layer immediately instead of waiting for it to dry - one history step, same result.
Brush, Pencil, Eraser & Clone Stamp options Free 16 items #
The options bar shared by the pixel-painting tools; each control only appears for the tools that use it.
These four tools share one options bar at the top of the canvas. The Brush shows the most controls; the Pencil is the hard tip (no Flow or Hardness); the Clone Stamp drops Flow and has no color or tip picker.
Size
#The brush diameter in pixels. Type a value or drag the label to scrub it.
Color
#The paint color, which is the shared foreground color, shown as a swatch you can click to change.
Brush (tip)
#Chooses the tip shape and texture. Options run from Hard Round and Soft Round to textured tips like Chalk, Charcoal, Spray, Halftone, Stars and Confetti, each shown with a live stroke preview. The brush panel shows all of them at once, in groups.
Opacity
#Caps how opaque the finished stroke can become, no matter how many times the tip passes over.
Flow
#How much paint each pass lays down; strokes over a spot build up. Lives in the brush panel (it left the options bar to keep the bar lean).
Hardness
#The softness of the tip edge; lower values feather the edge more. Hidden for the Pencil and for stamp-style Brush tips that have their own texture.
Symmetry
#Paints mirrored or rotated twins of every stroke. Vertical and Horizontal mirror across the canvas center line, Fourfold does both at once, and Star 3 to Star 12 spin the stroke around the canvas center - the vocabulary matches the Particle Strokes extension.
Presets
#Saved brush-setting chips (size, opacity, flow and hardness). Click one to apply it; Alt-click removes it.
Save preset (+)
#Saves the current brush settings as a new named preset chip.
Style
#How the finished stroke meets the pixels underneath. Normal is plain alpha; the other five mix pigment, so blue over yellow becomes green rather than grey.
Each stroke on its own layer
#Puts every stroke on its own recolorable stroke layer instead of painting into the active layer's pixels. Only offered for the Normal style: the wet media always paint into the layer, because a living wash cannot be split into per-stroke layers.
Tip shape sliders
#Scatter, Spacing, Opacity jitter and Size jitter, plus Hue, Saturation and Brightness jitter for the color. Shown only for tips that stamp a mark rather than draw a line. Each starts at the tip's own value, and one button puts them all back.
Paper
#The document's sheet for all wet media: Auto (each medium on its traditional surface), Hot press, Cold press, Rough, Canvas or Laid paper. Changing it affects new strokes; a wash that is still wet dries on the paper it started on.
Pen pressure
#With a stylus, pressure drives the wet media: more water from a watercolor brush, more paste from an oil brush, more dust from a charcoal stick, and the stroke width breathes with it. A mouse always paints at full pressure.
Pen tilt
#Leaning the stylus answers per medium, with no dial to set: charcoal and pastel on their side lay a broad, light, soft-edged mark that lets the paper's tooth show - the classic shading grip. A flatter brush paints wider and wetter with its belly, a flat knife spreads its load thinner. A mouse always paints upright.
Smoothing
#Stroke stabilization: the brush point trails the cursor on a short string and only moves once the string is taut, so hand jitter and hard corners round into calm curves before any paint is laid. 0 is raw input; higher values are a longer string. Works for every style, wet media included, and the stroke still ends exactly where the hand stopped.
Text options Free 14 items #
The options bar shown for the Text tool and for a selected text layer.
These controls set the type style. While you are editing text with the caret inside the box, the character-level controls (font, size, weight, italic, underline, color) style just the selected characters; alignment and curve stay layer-wide.
Line height defaults to 1.05 and letter spacing to 0; those two live in the Properties panel.
Font
#Picks the type family from the built-in system and self-hosted font libraries.
Weight
#Sets the font weight from thin to heavy.
Font size
#The type size in pixels. Type a number, or drag the px label to scrub the value up and down.
Bold
#Toggles bold by flipping the weight between 400 and 700.
Italic
#Slants the text into an italic style.
Underline
#Draws an underline beneath the text.
Uppercase
#Non-destructive all-caps toggle (v1.300): layout, canvas and exports render the text in capitals while the stored text keeps its original case - switch it off and the original casing returns.
Align
#Horizontal alignment of the text: left, center or right.
Vertical align
#Aligns the text to the top, middle or bottom of its box.
Curve
#Bends the baseline into an arc. Negative curves the text downward, positive curves it upward, and 0 keeps it straight.
Color
#The text fill color, shown as a swatch that opens the color picker.
Layout
#Lives in the floating context bar over the selected text, not in the options bar above the canvas. It opens a popover with rendered layout suggestions for the current text, so you can restyle a headline in one click. Shown only for eligible text layers.
Style (preset)
#Not in the options bar: the ready-made text effects sit behind the Presets button in the context bar's Annotate group, and only while a text layer is selected. See the text style presets section for the full list.
List (bullets / numbering)
#Non-destructive paragraph lists (v1.301): every non-empty line gets a bullet or its running number in canvas renders, exports and SVG, while the stored text keeps its raw form. Toggle between none, bullets and numbering.
Shape options Free 9 items #
The options bar for the Shape tool.
Shape
#Chooses which shape the tool draws.
Fill (pattern)
#Fills the shape with either a solid color or a repeating pattern.
Fill (color)
#The shape's fill color, which is the shared foreground color.
Stroke
#The outline color of the shape. Leave it transparent for no outline.
Stroke width
#The thickness of the shape's outline in pixels.
Radius
#Rounds the corners of a rectangle. Higher values give softer corners.
Sides
#The number of sides on a polygon. Shown only when Polygon is selected.
Stroke style
#Switches the outline between Solid, Dashed and Dotted. Dotted draws round dots via line caps; both work on line and arrow shapes too.
Dash / Gap
#For dashed and dotted strokes: the dash length and the space between segments, in pixels. Defaults follow the stroke width. They appear on the Move tool's contextual options for a selected shape layer, not while the Shape tool is drawing.
Blur/Sharpen Brush options Free 4 items #
The options bar for the Blur/Sharpen Brush.
Magic Wand options Free 2 items #
The options bar for the Magic Wand.
Paint Bucket options Free 4 items #
The options bar for the Paint Bucket.
Tolerance
#How close a color must be to the pixel you click to be filled. Higher values fill a wider range.
Contiguous / Global
#Contiguous fills only the connected region you click; Global fills every matching pixel in the layer at once.
Opacity
#How opaque the fill is.
Fill
#The fill color, which edits the shared foreground color so the toolbar and brushes stay in sync.
Crop options Free 4 items #
The options bar for the Crop tool.
Ratio
#Constrains the crop box to a fixed aspect ratio, or leaves it free. Social presets also line up with each platform's safe zone.
W / H
#The exact crop width and height in pixels, editable while a crop box is active.
Apply
#Commits the pending crop, resizing the canvas to the box. Disabled until you have a crop box.
Tip. Double-clicking inside the crop box does the same.
Cancel
#Discards the pending crop box and leaves the canvas untouched.
Gradient options Free 4 items #
The options bar for the Gradient tool.
Preset
#Picks a saved gradient preset to start from.
Type
#The geometry of the blend: a straight Linear ramp, a Radial burst from the center, or an Angle sweep around a point.
Gradient bar (stops)
#Edits the color stops that make up the gradient. Add, move and recolor stops along the bar.
Reverse
#Flips the order of the stops so the gradient runs the opposite way.
Move tool contextual options Free 6 items #
When the Move tool is active, the options bar shows the selected layer's most-used controls.
What appears depends on the selected layer's type. A selected text layer shows the full Text options instead.
Fill (shape)
#Recolors a selected shape's fill.
Stroke (shape)
#Sets a selected shape's outline color.
Width (shape)
#The selected shape's outline thickness in pixels.
Pattern (shape)
#Fills the selected shape with a repeating pattern instead of a solid color.
Opacity (image)
#The opacity of the selected image, raster or smart layer. Applies to every selected layer at once.
Blend (image)
#The blend mode, controlling how the layer mixes with the layers beneath it.
Zoom options Free 1 item #
The options bar shown while the Zoom tool is active.
Zoom hint
#The Zoom options bar shows a reminder of the controls: click to zoom in, Alt+Click to zoom out, and drag for a marquee zoom to a specific area.
Floating context bar (layer quick actions) 12 items #
A small toolbar that floats above the selected layer while the Move tool is active, giving one-tap access to the most common layer actions.
When you pick a layer with the Move tool, a compact bar appears just above it. It follows the layer on screen and disappears when nothing is selected.
The buttons change with the layer type: a color swatch only shows for shapes and text, the Insert variable button only shows for text, and an Edit button only appears when the layer was made by a tool that can reopen it (chart, table, QR code, mockup, background, smart object, or an extension generator).
Duplicate (⌘J)
#Makes an exact copy of the selected layer (or whole group) and places it just above the original. Use it to repeat an element without redrawing it.
Vertical align (top/middle/bottom)
#A single button that cycles a text layer's vertical alignment inside its box: top, then middle, then bottom, then back to top. The icon shows the current setting. Only appears for text layers.
Tip. Point text starts at middle; text boxes start at top.
Text align (left/center/right/justify)
#A single button that cycles a text layer's horizontal alignment: left, center, right, and (for text boxes only) justify. The icon shows the current state. Only appears for text layers.
Tip. Justify is offered only for area text (a drawn text box), which has a width to fill.
Layouts
#Opens a popover with six ready-made layout suggestions rendered from this layer's own text, so you can restyle a headline in one tap. Only appears for text that can be laid out.
Edit (Chart / Table / QR Code / Mockup / Background / Smart Object)
#Reopens the tool that created the layer so you can change it. The label matches the source: Edit Chart, Edit Table, Edit QR Code, Edit Mockup, Edit Background, Edit Smart Object, or Edit <name> for an extension generator (3D text, maps, and so on).
Tip. Especially handy in Easy Mode, where the layer right-click menu is hidden.
Color
#A color swatch that opens the color picker to recolor the layer in place. It sets the fill for a shape and the text color for a text layer. Only appears for shape and text layers.
Bring forward (⌘])
#Moves the selected layer one step up the stacking order so it sits in front of the layer that was above it.
Send backward (⌘[)
#Moves the selected layer one step down the stacking order so more layers cover it.
Zoom to layer
#Fits the canvas view to the selected layer with a little padding around it, so you can work on it up close without hunting for it.
Tip. Frames the layer's box plus about 15% margin on each side.
Align & distribute
#Opens a small grid of align and distribute buttons right above the layer. See the Align and distribute flyout for the individual options.
Insert variable
#A {{ }} button that inserts a dynamic token into a text layer, such as a post title or site name, so the text updates from real data. Only appears for text layers.
Delete (⌫)
#Removes the selected layer (or group). It is always the last button in the bar.
Align and distribute flyout 8 items #
The pop-up grid opened by the context bar's Align and distribute button, matching the align grid in the properties panel.
A single selected layer aligns to the whole canvas. When several layers are selected, they align to the outer edges of the group instead.
The two distribute buttons space layers out evenly and need at least three layers selected to do anything (they are greyed out otherwise).
Align left
#Lines up the selected layers by their left edges.
Align horizontal centers
#Lines up the selected layers so their horizontal centers share the same vertical line.
Align right
#Lines up the selected layers by their right edges.
Align top
#Lines up the selected layers by their top edges.
Align vertical centers
#Lines up the selected layers so their vertical centers share the same horizontal line.
Align bottom
#Lines up the selected layers by their bottom edges.
Distribute horizontally
#Spreads the selected layers so their left edges sit at equal distances. Layers of different widths therefore keep different gaps between them. Needs three or more layers selected.
Distribute vertically
#Spreads the selected layers so their top edges sit at equal distances. Layers of different heights therefore keep different gaps between them. Needs three or more layers selected.
Transform handles (resize and rotate) 8 items #
The box with grab handles that surrounds a selected layer, used to resize and rotate it directly on the canvas.
Select a layer with the Move tool and a bounding box appears with square handles on the corners and edges plus a rotate handle. Drag a handle to change the size, or drag near a corner outside the box to spin the layer.
Hold modifier keys while dragging to constrain the transform. A layer can never be made smaller than 2 pixels wide or tall.
Corner and edge resize handles
#Drag a corner handle to resize in two directions at once, or an edge handle to stretch one side. Corner handles on images and smart objects keep their aspect ratio automatically.
Rotate handle
#Drag just outside a corner to rotate the layer around its center. The angle is normalized to a range of -180 to 180 degrees.
Shift while resizing (keep proportions)
#Hold Shift while dragging a corner handle to keep the layer's width-to-height ratio fixed, so it scales evenly instead of stretching.
Shift while rotating (snap to 15°)
#Hold Shift while rotating to lock the angle to a hard 15 degree grid, useful for straight or exactly diagonal alignment.
Alt while resizing (from center)
#Hold Alt (Option) while resizing to grow or shrink the layer around its center point instead of the opposite handle.
Rotation detents
#During free rotation the angle gently snaps to the nearest 15 degree multiple when you come within 3 degrees of it, so level and diagonal are easy to hit.
Tip. Hold Alt for fully free rotation with no snapping.
Text box corner resize scales the font
#Dragging a corner handle of a text layer scales the font size along with the box, so the type grows proportionally. Rich text runs keep their relative sizes.
Group resize and rotate as one unit
#When a group is selected, a corner handle scales the whole group uniformly around the opposite corner, and the rotate handle spins every member around the group's center so the layout stays rigid.
Move and Select tool gestures 7 items #
The click, drag, and modifier-key behaviours of the Move tool (V) and the direct-select Select tool (O).
The Move tool auto-selects the whole group a layer belongs to, so a grouped design moves as one piece. The Select tool (or holding Cmd/Ctrl with Move) instead targets the exact element you clicked, even inside a group.
Empty space and modifier keys unlock extra selection tricks like rubber-band select, duplicate-on-drag, and add-to-selection.
Click to select (auto-select group)
#Clicking a layer selects it. With the Move tool this resolves to the outermost group the layer belongs to, so grouped artwork selects and moves together.
Tip. The click is pixel-aware: transparent parts let the click fall through to the layer you actually see.
Drag empty canvas to rubber-band select
#Press on an empty part of the canvas and drag a box to select every layer it touches. Each touched layer resolves to its group, so you select whole units.
Alt-drag to duplicate
#Hold Alt (Option) and drag a layer to instantly create a copy and drag the copy away, leaving the original in place. The new layer is named with a copy suffix.
Shift-click to add or remove
#Hold Shift and click layers to add them to the current selection, or click an already-selected layer to remove it, building a multi-selection.
Cmd/Ctrl-click to select inside a group
#Hold Cmd (Ctrl) and click with the Move tool to pick the exact element under the cursor instead of its group. This is the same as using the Select tool.
Double-click to edit or drill in
#Double-click a layer to act on it: text opens for editing, a smart object opens its contents, a cover/contain image lets you reposition the picture inside its frame, a pen shape opens anchor editing, and a grouped child is selected on its own.
Snap to guides while dragging
#When snapping is on and you drag a single layer, it snaps to the edges and centers of other layers and shows smart guide lines to help you line things up.
Selection tool modifiers (add, subtract, replace) 4 items #
How Shift and Alt combine new selections with the current one for the Marquee (M) and Lasso (L) tools.
By default a new marquee or lasso replaces whatever was selected. The modifier keys let you grow or trim an existing selection instead of starting over.
Replace (plain drag)
#Dragging a new marquee or lasso with no modifier keys replaces the current selection with the new one.
Shift-drag to add to selection
#Hold Shift while dragging to add the new area to the existing selection, growing it.
Alt-drag to subtract from selection
#Hold Alt (Option) while dragging to cut the new area out of the existing selection.
Click to deselect
#A plain marquee drag smaller than a few pixels (in effect a click on empty canvas) clears the current selection.
Smart Select interactions Local AI 4 items #
How the AI-powered Smart Select tool (K) builds and refines a cutout from clicks.
Smart Select finds the object under your click using a local segmentation model, so nothing leaves your server. Each extra click refines the same mask rather than starting over.
The model must be downloaded first. If it is missing, the tool points you to Settings, then WunderPaint, then Local AI Models.
Click to add a point
#Click on an object to select it. The tool marks a positive point there and returns a soft-edged mask of the object.
Alt-click for a negative point
#Hold Alt (Option) and click to add a negative point, telling the model to leave that area out of the selection.
Keep clicking to refine
#Every additional click adds another point to the same mask, so you can select a laptop and then click its screen to include it, without losing what you already had.
Tip. Press Escape, use the refine card's New selection button, or apply the cutout to start a fresh object.
Model required
#If the Smart Select model is not installed, the tool shows a message with a link to download it under Settings before it will run.
Pen tool interactions 6 items #
How the Pen tool (P) places anchor points, draws curves, and finishes as a filled or outlined path.
Click to drop straight corner points, or click and drag to pull out smooth bezier curve handles. Build the path point by point, then close or finish it.
When you finish, the path becomes either a filled shape or a stroked outline.
Click to add a corner point
#Each click drops a new anchor point and connects it to the previous one with a straight line.
Drag to pull curve handles
#Click and drag when placing a point to pull out symmetric bezier handles, turning the join into a smooth curve.
Click the first point to close
#Once you have at least three points, click back on the first anchor to close the path into a loop.
Double-click to finish
#Double-click to end an open path without closing it, then choose how to turn it into a layer.
Fill Path
#Finishes the pen path as a filled shape using the current foreground color. Best for solid custom shapes and icons.
Stroke Path
#Finishes the pen path as an outline stroke in the foreground color, with no fill. Best for lines, arrows, and open curves.
Shape, gradient, and crop gestures 6 items #
Modifier keys and drag behaviours for the Shape (U), Gradient (D), and Crop (C) tools.
Shift to draw an even shape
#Hold Shift while drawing a shape to constrain it to equal width and height (a perfect square, circle, and so on).
Alt to draw from the center
#Hold Alt (Option) while drawing a shape so it grows outward from your starting point in all directions instead of from a corner.
Line direction
#When the shape is a line, the drag direction is remembered so the line runs the way you dragged, even diagonally up or to the left.
Gradient: drag to set direction
#With the Gradient tool, drag across the canvas to set where the gradient starts and ends and in which direction it runs. If a gradient layer is already active, the drag re-aims it.
Gradient: Shift to constrain to 45°
#Hold Shift while dragging a gradient to lock its direction to the nearest 45 degree increment for clean horizontal, vertical, or diagonal fills.
Crop: double-click to apply
#After dragging a crop box, double-click inside it to apply the crop, resizing the document to the box and shifting the layers to match.
Zoom, Eyedropper, and Clone Stamp gestures 5 items #
Click and modifier behaviours for the Zoom (Z), Eyedropper (I), and Clone Stamp (S) tools.
Zoom: click to zoom in
#A plain click with the Zoom tool zooms in around the point you clicked.
Zoom: Alt-click to zoom out
#Hold Alt (Option) and click with the Zoom tool to zoom out around the cursor.
Zoom: drag a box to zoom to area
#Drag a rectangle with the Zoom tool to zoom the view so that exact area fills the canvas.
Eyedropper: Alt-click sets the background color
#A plain click samples the pixel under the cursor into the foreground color; hold Alt (Option) to send it to the background color instead. Fully transparent pixels are ignored.
Clone Stamp: Alt-click sets the source
#Alt-click first to set the point you want to clone from, then paint elsewhere to copy those pixels. The tool reminds you if you paint before setting a source.
Tip. The source pixels are frozen at the start of each stroke so cloning stays stable.
Paint, erase, and fill behaviours 4 items #
Behaviours shared by the Brush, Pencil, Eraser, and Paint Bucket that go beyond their sliders.
The paint and fill tools change what they touch depending on the active layer and any live selection. A selection acts as a stencil so paint only lands inside it.
Pen pressure
#With a pressure-sensitive pen or tablet, how hard you press scales the brush and eraser stroke, so light strokes are thinner and firmer strokes are fuller.
Paint on a layer mask
#When a layer's mask chip is selected, the Brush and Eraser paint the mask instead of the layer. Painting with black hides parts of the layer and white reveals them.
Eraser needs a pixel layer
#The Eraser works only on image or raster (pixel) layers. Select one first; shapes and text are changed through their own properties, not erased.
Paint Bucket fill behaviour
#The bucket recolors the exact shape or text you click, floods a matching region of a pixel layer within the tolerance, or, if you click empty canvas, drops a full-canvas fill layer at the bottom. A selection limits the fill to inside it.
Text tool placement 5 items #
The different ways the Text tool (T) creates text depending on where and how you click.
The toolbar Text button drops a ready-to-type, centered text box with one click. The Text tool itself (via the T shortcut) gives you the classic click-or-drag placement plus text-on-path and text-in-shape.
Text tool button drops a centered box
#Clicking the Text tool in the rail immediately places a centered, ready-to-type text box in the middle of the canvas, the one-click path most people expect.
Click to add point text
#A single click with the Text tool starts a free-growing point text at that spot, sized from the current font settings.
Drag to make a text box (area text)
#Drag out a rectangle with the Text tool to create a fixed-width text box. Text wraps inside the box, and only area text can be justified.
Click near a path to put text on the path
#Click close to a drawn pen path or stroke and the new text flows along that path. The path is copied onto the text and hidden, and the two stay grouped as one unit.
Click inside a shape to flow text in it
#Click inside a filled shape and the text flows to fit inside that silhouette (area text in a shape). The text is centered and picks a color that reads on the shape's fill, and the pair stays grouped.